You’ll feel like a real conductor as you glide across the tracks in our train games. You can transport goods across the nation, become a railroad pioneer, and chug along on your very own coal choo-choo! Our train collection features plenty of different gaming options for all players. You can play action-based challenges at high speeds, or relax and play challenging railroad games based on strategy. Lay down the proper track layouts, steer your bogies to their destinations, and earn virtual money.In our train games, you’ll be able to have complete control over 100-car freighters, deciding what cargo to carry, and where you’d like to go.
Choose your destination across the country or in a neighboring town, and get ready to ride! Put on your conductor’s hat, order your crew around, and smell the steam coming off of your engine. In our collection, you can choose your locomotive based on looks, acceleration, load capacity, and balance. Pick the perfect train and choo-choo to your destination!
Become the pro train driver!!!Real Subway Train Simulator is the latest cutting edge train simulation that will allow you to become the best train driver!With Real Subway Train Simulator it’s time to fulfill your dreams as you become the pro train operator and engine driver.Once you are in the game, the train express is all yours to control. Stop the train before you enter the danger zone! Reach destination in the given time.Pick the speed, apply brakes and drive past beautiful locations as you go round the map fulfilling your train transport duty and enjoying crazy sounds.Get into the highly sophisticated train and fulfill your dream of being a pro train driver salvation. Control the train through different terminals, picking and dropping passengers carefully. This will be equally a fun task for kids as well as for grownups who like to become a pro train driver. Enjoy your journey with latest 3d graphics. Have fun with this thrilling and adventurous train journey.HOW TO PLAY?Start the game after reading instructions carefully.
A slider will appear on the left side, move upward to accelerate the speed and downwards to reduce the speed. When the slider will come at the bottom the train will stop. Press the square red button on bottom right corner to stop the train. Once the train is stopped, reverse button appears. When reverse button is clicked, the slider will move the train backwards. For a clear vision at night you can switch on the headlights using light button in bottom right panel. You can also pause the game by pressing the button at the right top.PRECAUTIONS:- Slow down train speed on curvy tracks, deep turns and passing through bridges to avoid train collapse due to high speed.- Keep an eye on the time.
Time is LIMITED.- Don't drive too fast.- Engine must be on the destination pointer in order to complete a level.ABSOLUTELY FREE GAME:Enjoy all game features without paying a penny because this is absolutely free simulation game. No one will present you such a great offer. Don't wait and waste time.
Download Real Subway Train Simulator for free and enjoy extreme fun and crazy simulator. Become the pro train driver!!!Real Subway Train Simulator is the latest cutting edge train simulation that will allow you to become the best train driver!With Real Subway Train Simulator it’s time to fulfill your dreams as you become the pro train operator and engine driver.Once you are in the game, the train express is all yours to control.
Stop the train before you enter the danger zone! Reach destination in the given time.Pick the speed, apply brakes and drive past beautiful locations as you go round the map fulfilling your train transport duty and enjoying crazy sounds.Get into the highly sophisticated train and fulfill your dream of being a pro train driver salvation. Control the train through different terminals, picking and dropping passengers carefully. This will be equally a fun task for kids as well as for grownups who like to become a pro train driver.
Enjoy your journey with latest 3d graphics. Have fun with this thrilling and adventurous train journey.HOW TO PLAY?Start the game after reading instructions carefully. A slider will appear on the left side, move upward to accelerate the speed and downwards to reduce the speed. When the slider will come at the bottom the train will stop. Press the square red button on bottom right corner to stop the train. Once the train is stopped, reverse button appears. When reverse button is clicked, the slider will move the train backwards.
For a clear vision at night you can switch on the headlights using light button in bottom right panel. You can also pause the game by pressing the button at the right top.PRECAUTIONS:- Slow down train speed on curvy tracks, deep turns and passing through bridges to avoid train collapse due to high speed.- Keep an eye on the time. Time is LIMITED.- Don't drive too fast.- Engine must be on the destination pointer in order to complete a level.ABSOLUTELY FREE GAME:Enjoy all game features without paying a penny because this is absolutely free simulation game. No one will present you such a great offer. Don't wait and waste time.
Download Real Subway Train Simulator for free and enjoy extreme fun and crazy simulator.Show More.
Subway Train Simulator Online
UPPER EAST SIDE — Take the Second Avenue subway for a virtual spin.The MTA unveiled a simulator installed inside the MTA at 1628 Second Ave. that lets visitors virtually drive the train down a tunnel using real controls.Participants can navigate through the tunnel by watching a large TV screen and using the dashboard to control the train. The dashboard consists of a control stick, a horn button and two green buttons that open the train's right or left doors.There's a competitive component to the simulation too. The point of the game is to drive as quickly as you can from 96th to the 72nd Street station without breaking any rules and while keeping passengers happy.' For instance, the speed limit is 45 mph, which is the same speed limit conductors have in real life,' said John Reinhardt, the director of the MTA Second Avenue Community Information Center.Passing a red light, speeding, overshooting the platform or enabling the wrong doors to open will make passengers angry, which is depicted by a mood barometer flashing red.Stopping or accelerating abruptly will also affects passengers' mood and adds time to the overall score, while a positive mood will subtract time.The best scores are displayed on the screen at the end of the ride. So far, the top score is 1 minute, 25 seconds and 260 milliseconds, and belongs to a teenager 'who must be really good at video games,' Reinhardt said.The screen also displays driving indications and visitors can put on headphones so they can hear MTA announcements.The three stations in the simulation, including 96th, 86th and 72nd streets, were created using renderings and materials being used in their construction in real life.
So my pet project recently has been recreating the entire CTA in the game Train Simulator by Dovetail Games. I have completed part of the route but decided to restart from scratch using my own assets. Both the old route and new route are included in the download below. The new route includes the entire Brown Line, the entire Orange Line, the Kimball yard, the Skokie Shops, and a small segment of the State Street Subway (highly WIP; don't expect it to look nice). The old route includes the entire Brown line, Orange line, and parts of the Red and Green lines. Included with both routes are three types of vehicles: the Bombardier-built CTA 5000-series railcar, the Morrison-Knudsen-built 3200-series railcar, and a fictional 'Automatic People Mover 400' vehicle (just for the fun of it).
All the content is a work-in-progress, so keep that in mind!Videos.This happened during a reroute due to a fire. Brown Lines went through the subway to 35th/Bronzeville-IITSource Files/ContributingThe project source files are available on GitHub, which is a project collaboration site. The files are split up into two repositories, along with my side projects. I have a master project located here:. In this project are several repositories containing my RailWorks source files, including the CTA assets (track/train/scenery models, textures, etc), the CTA routes, and some other side projects.
Keep in mind that the project files are very large and the first time cloning (downloading) the repository will take a long time.Anybody is welcome to offer contributions to the project as I haven't had much time at all to work on it. However, contributions aren't guaranteed to be accepted into the official project.
It will depend on how well the contributions fit with the rest of the project as a whole. Contributors should be at least somewhat familiar with how GitHub collaboration works; there is a plethora of excellent documentation on the internet for working with a GitHub project.InstallationCurrently, the project is not available in a 'compiled' or 'ready-to-install' form.
Anyone who wishes to use the project will need to download the source files and compile them using the RailWorks authoring tools.Installation instructions:All routes require the New York - New Haven route. The old routes require the London - Brighton route. The new route requires the 'Racetrack - Metra BNSF' route. Some of these routes should both be included in Train Simulator 2015 by default, and some are available in the Train Simulator DLC shop.Automatic Installation. Download the 'Automated Installer' archive from the link above. Requires Microsoft.NET Framework 4.5 or higher. Extract the installer and all other files from the archive to their own folder. Run the installer and follow the prompts.
The installation can take anywhere from a few minutes to an hour depending on your internet speed. I am currently watching it, and given the resources Train Simulator has, this isn't half bad.
Hopefully, you can get our 'L' Cars into the game and maybe work on infrastructure in the future, but as is. It's pretty good.
New York City Train Simulator
On a 10 scale, I'd grade it as such. Effort: 10. Creativity: 7. Mods: 6. Sounds: 5. Overall: 7.5There is room for improvement, but this is a work in progress, and given what you've done up to this point just to make the simulator is outstanding.
Some sound touch-ups that might be able to be added soon are. Mr. CTA: I noticed you are using him announce the closing of the doors with the 5000-Series beeps as the door closes. Mamp pro mac serial numbers. What would help the simulator more is if you can have him announce the stops as you depart '(Next Stop) is next.
Doors open on the (side doors open on) at (Next Stop). The additional CTA propaganda about eating/drinking, etc. Is here nor there IMO. And when you arrive he should say 'This is (Next Stop). Transfer points should have his voice too. Train Whistle: 'L' Cars just aren't 'L' Cars without this. If you can modify this train car to have that whistle, it would be sweet!.
Wheel grinds: Around some curves, you can hear the wheels grinding on the rails. This might be something that can be easily added. Doors: If the sounds of our railcar doors sliding open and closed could be incorporated into this simulator, it would make it sound more like a 'L' car.I know you're still working on the 'L' Fleet and the map layouts in general, and am eager to see more. Take me on one 'L' of an experience and show me the rail lines, briman94! I'd love to see you give us a demo run of the other lines too.Red Line-Howard to 95thBlue Line-O'Hare to Forest ParkGreen Line-Harlem to 63rd/Cottage GrovePurple Line-Howard to LindenPink Line-Loop to 54th/CermakOrange Line-Midway to LoopYellow Line-Howard to SkokieLook forward to these map mods being played soon. The interesting ones will be the Milwaukee-Dearborn( Blue) and State St.( Red) Subways, because you have to gauge how long to make the tunnels between stations based on travel alone, as it's hard to really say between North and Clybourn and Clark/Divison is a half mile, and also does the tunnel curve in-between stations at times.If you can get the maps updated one day to look like the CTA rail system and get those 'L' cars modified to our fleet and incorporate the sounds I mentioned above, then you sir will have a run at a 10 out of 10 on the scale!
Overall, great effort given what you have to work with at this time. CTA: I noticed you are using him announce the closing of the doors with the 5000-Series beeps as the door closes. What would help the simulator more is if you can have him announce the stops as you depart '(Next Stop) is next. Doors open on the (side doors open on) at (Next Stop).
The additional CTA propaganda about eating/drinking, etc. Is here nor there IMO. And when you arrive he should say 'This is (Next Stop). Transfer points should have his voice too.Back when Microsoft Train Simulator was popular, someone created an incomplete but detailed CTA route for that with Mr. However, the sounds only played in scenarios and not free roam because they were tied to the scenario and not the train. I'm assuming Train Sim 2015 is the same in that aspect.TS2015 is different because unlike Microsoft's Train Simulator, trains can now load and unload realistically, with sounds and animations included.
These sounds are tied to the train, and are played in both free roam and scenarios as a result. So if Briman94 is using free roam to demo his route, these are the only sounds you'll hear for now.Hope that makes sense! You have my full support! I'm really excited to see where this goes. The only problem is getting a train car short enough to navigate the L curves. The Class 377 is pretty long, but you still did a good job. Also, I can't for the life of me make routes.
Don't let it make you crazy!I have 249 hours in that game. Hehe, I'm closing in on that myself.
Car Game
And I definitely know what you mean about the length of the 377.you should see it trying to navigate the crossovers at Kimball. It looks like somebody took a chainsaw to the coupler. I'm learning how to model for the game so hopefully I can get a real 5000 in soon, and maybe even some older series too! Back when Microsoft Train Simulator was popular, someone created an incomplete but detailed CTA route for that with Mr.
However, the sounds only played in scenarios and not free roam because they were tied to the scenario and not the train. I'm assuming Train Sim 2015 is the same in that aspect.TS2015 is different because unlike Microsoft's Train Simulator, trains can now load and unload realistically, with sounds and animations included. These sounds are tied to the train, and are played in both free roam and scenarios as a result. So if Briman94 is using free roam to demo his route, these are the only sounds you'll hear for now.Hope that makes sense! I believe you can actually have triggers in Free Roam in TS2015. You can also tie the sounds to the train, but holy cow that would be a lot of soundscript entries. The nice thing about Train Simulator is that it has full scripting so I could probably break it up (presumably like the real system does) into the station names, 'is next', 'This is', 'Doors open on the', 'Left' and 'Right', etc.
And play them in sequence. I am currently watching it, and given the resources Train Simulator has, this isn't half bad. Hopefully, you can get our 'L' Cars into the game and maybe work on infrastructure in the future, but as is. It's pretty good.
On a 10 scale, I'd grade it as such.-snip!-Thanks for the feedback! A lot of what you mentioned are things I have planned, but as one would expect, it will take a while to get there. I'm working on the State Street Subway next, which will be tricky because of the splitting tunnels south of Roosevelt. A three-view map would be nice if anybody has one! Thanks for the feedback! A lot of what you mentioned are things I have planned, but as one would expect, it will take a while to get therePerfectly understandable. Those Subways will be tricky the whole way through, I'm sure.
It would be interesting to one day see links from you for each of the lines, even if it's in the current setup like above. That's the groundwork, all that'll be needed after that will be filling in the details of the 'L' stations, infrastructure, railcars and sounds when and if you can. I think eventually you'll be able to get the sounds into the game. It'll take some trial and error, but I have faith in you, briman94. If you can pull off a pretty decent Brown Line system run like you did, the rest will come in time. Hey Briman, one thing I've noticed is that you started the third track between Western and Damen east of Western Station. That track ends about 3/4 of the station on the west end (fully across the street).
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The east end is on Leavitt Street. The outbound switch track is on Lincoln Avenue and the inbound switch track is on Leavitt Street. I'll review your video again to help you out if I see some more discrepancies. Other than that, you have a hell of a simulator going on for yourself!Although I see Briman responded elsewhere.Maybe he is just setting stuff up for Mayor Daley's airport express. The consultants indicated that the Blue Line would need a bypass track.
Although I see Briman responded elsewhere.Maybe he is just setting stuff up for Mayor Daley's airport express. The consultants indicated that the Blue Line would need a bypass track.How'd you know? I wasn't actually planning the airport express itself as I don't know enough about the plans, but I do plan on putting in some fictional or 'future' routes (such as a Circle Line around the west suburbs, or the airport express if somebody can give me an idea of what the route would be like) once I'm done with most of the main system. Railsimulator was discussing bringing out a 'L' loop version on it's simulator, but the talk died down.
Maybe as this gets more completed, someone will want to take it and expand on it and make it better yet. That's what happens in my other hobby with pinball simulation, someone will bring something out that's cool and someone adds to it that makes it truly awesome.I'm almost hoping that they'll see this and want to take it off my hands and finish it. I'd really like to see an official 'L' route as they could do a MUCH better job at it than I, especially given how undocumented the simulator is!
But until then, I'm having fun making it so far so I'll keep going until I feel it's done or I can't do any more with the extent of my abilities. Wow, I'm in shock, they are actually going to release a Metra simulator from here in Chicago on TS2015. It's going to be of the Racetrack, Metra's Aurora - Chicago route. This is going to be interesting. In the tease photograph, they really rendered the skyline well.
It's hard to see if that is a F40PHM-2 loco in the shot, that is sort of rare and also are the last F40PH's ever built. Also interesting is whether there is an MP36PH-3S, included in the game. It should be if it's to be authentic. It's to be released through 3rd party developer Chicago & Southwest Productions Inc., but I can't seem to find out anything about that company.CTA in Train Simulator.